Available now · Mac, iPad & iPhone

VOID
BELTA R E N A

Deep space. Close combat.

One ship. An asteroid belt. Every manoeuvre matters. Native space combat for Apple, powered by Metal 4.

Beyond the horizonCaptured in game / 001
01PILOT. OUTMANOEUVRE. STRIKE.02ONE-TIME PURCHASE03NO ADS. JUST SPACE.
01 / THE ENGAGEMENT

The belt is your
battlefield.

Break the line of sight. Slip into the dust. Come back from an angle they never saw coming.

A ship fighting among asteroids, with a shield impact ahead
ACTUAL GAMEPLAYVOID BELT: ARENA / 002
TEAM DEATHMATCH

Hold
your ground.

Team combat among the asteroids. Cover your allies, change position and never give the enemy an easy shot.

6 × 6TEAM COMBAT
/ 01

Make your own cover.

Destructible asteroids turn the landscape into part of the fight.

/ 02

Disappear into the dust.

Dust clouds break target locks and give you room for another approach.

/ 03

Keep moving.

Use acceleration rings to close the gap or escape a bad engagement.

02 / FLIGHT DECK03 CLASSES

Choose your
kind of trouble.

Pick a ship that suits your style. What matters most in a fight is holding the right distance and keeping energy for your ability.

Speed is the maximum without afterburner. Damage is per hit; for twin pulse, per pair. Class is not everything: distance and energy reserve decide a lot.

CLASS / 01ASSAULT
ACTUAL GAMEPLAYPULSE → PLASMA

Fighter

Close in and hit with plasma.

HULL
361
SPEED
20 m/s
RANGE
75 m

Pulse — 11 damage.Free to fire while you save energy.

Plasma — 30 damage.Heavy close-range hit, 2 energy per shot.

ABILITY / AFTERBURNER

Up to 40 m/s for 2 s. Drains 30 energy per second, then a 6 s cooldown.

How to fly: burn through the gunship’s fire, slow down up close and hit with plasma. Against the interceptor’s shield, save your battery.

03 / COMBAT BRIEFING

Remember this
in a fight.

Three rules and four rewards. That is all you need before your first launch.

  1. / 01

    Get within weapon range.

    Light ships need to be within 75 m. The gunship reaches 240 m.

  2. / 02

    One battery for weapons and ability.

    Light ships hold 100 energy, which recharges after a pause. Primary fire helps you save energy. If a gun overheats, let it cool down.

  3. / 03

    Missiles go through energy shields.

    The interceptor’s point defence can shoot one down. Fire while it is on cooldown, and don’t count on your own shield to stop a missile.

KILLS AND PICKUPS
Kill in a light ship: +1 missile
63 damage, up to 2 carried. The fighter and interceptor start without missiles.
Kill in the gunship: +40 energy
Enough for rapid fire. The battery starts empty and does not recharge on its own.
Repair kit: 40% hull
Any damaged ship can pick it up. It never heals above maximum.
Energy: +40 to the battery
For the fighter and interceptor. The gunship can’t pick these up.

Destroyed? Pick a ship class and jump straight back in.

04 / APPLE NATIVEBUILT ON METAL 4

Space, built
for Apple.

Void Belt: Arena is built around Apple’s native technologies. A custom Metal 4 renderer brings the asteroid belt to life on Mac, iPad and iPhone.

APPLE SILICON / METAL 4
01

Metal 4

Built around your GPU.

A native rendering engine built for Apple silicon. Ship materials, asteroid surfaces and combat effects are rendered in real time.

02

MetalFX

Detail in motion.

Temporal upscaling reconstructs detail from successive frames. Adjust render scale to find your balance of image quality and performance.

03

HDR

Light against the void.

Engine glow, laser flashes and deep shadow share an HDR lighting pipeline. Compatible displays bring extra brightness to the highlights through EDR.

04 / MAC

Ray tracing

Shadows with depth.

Hardware ray-traced shadows connect ships and asteroids to the light around them. Available on compatible Macs with ray tracing enabled.

Requires a Metal 4-compatible device. MetalFX and EDR availability depends on your hardware and display; graphics settings let you choose the balance that suits you.

05 / YOUR CONTROLS

Your space.
Your device.

Play on Mac, iPad and iPhone. Mouse and keyboard, a gamepad or touch controls: choose the way you fly.

01

Mac

Mouse, keyboard or gamepad.

↗
02

iPad

Touch controls or a gamepad.

↗
03

iPhone

Touch controls. The arena goes with you.

↗
THE ARENA IS OPEN

A small price.
A whole belt of trouble.

One-time purchase. No ads. A standalone arena in the Void Belt universe.

VOID BELT: ARENA
Buy once.
Play.

No subscription. No in-game ads.

Get it on the App StoreMac · iPad · iPhone
06 / THE NEXT CHAPTER

The belt has
more stories to tell.

Beyond Arena, a larger Void Belt game is taking shape: explore planets, build a base, develop your economy and fight for your place in space.

Separate game · In development · Apple + Steam
BEFORE FLIGHT

Flight briefing.

Where can I play?

Void Belt: Arena is available on Mac, iPad and iPhone. Choose your screen and jump into battle. Check the App Store for device and OS requirements.

Will there be ads or a subscription?

Arena is a one-time purchase. There are no in-game ads or subscriptions. See your regional App Store for the price.

Does Arena include the larger Void Belt game?

Arena is a standalone space-combat game. The larger Void Belt sandbox is a separate future release with its own purchase.

Are these gameplay screenshots?

Yes. The space scenes and ship videos on this page are captured directly from Void Belt: Arena.