Make your own cover.
Destructible asteroids turn the landscape into part of the fight.
Deep space. Close combat.
One ship. An asteroid belt. Every manoeuvre matters. Native space combat for Apple, powered by Metal 4.
Break the line of sight. Slip into the dust. Come back from an angle they never saw coming.

Team combat among the asteroids. Cover your allies, change position and never give the enemy an easy shot.
Destructible asteroids turn the landscape into part of the fight.
Dust clouds break target locks and give you room for another approach.
Use acceleration rings to close the gap or escape a bad engagement.
Pick a ship that suits your style. What matters most in a fight is holding the right distance and keeping energy for your ability.
Speed is the maximum without afterburner. Damage is per hit; for twin pulse, per pair. Class is not everything: distance and energy reserve decide a lot.
Close in and hit with plasma.
Pulse — 11 damage.Free to fire while you save energy.
Plasma — 30 damage.Heavy close-range hit, 2 energy per shot.
Up to 40 m/s for 2 s. Drains 30 energy per second, then a 6 s cooldown.
How to fly: burn through the gunship’s fire, slow down up close and hit with plasma. Against the interceptor’s shield, save your battery.
Three rules and four rewards. That is all you need before your first launch.
Light ships need to be within 75 m. The gunship reaches 240 m.
Light ships hold 100 energy, which recharges after a pause. Primary fire helps you save energy. If a gun overheats, let it cool down.
The interceptor’s point defence can shoot one down. Fire while it is on cooldown, and don’t count on your own shield to stop a missile.
Destroyed? Pick a ship class and jump straight back in.
Void Belt: Arena is built around Apple’s native technologies. A custom Metal 4 renderer brings the asteroid belt to life on Mac, iPad and iPhone.
APPLE SILICON / METAL 4A native rendering engine built for Apple silicon. Ship materials, asteroid surfaces and combat effects are rendered in real time.
Temporal upscaling reconstructs detail from successive frames. Adjust render scale to find your balance of image quality and performance.
Engine glow, laser flashes and deep shadow share an HDR lighting pipeline. Compatible displays bring extra brightness to the highlights through EDR.
Hardware ray-traced shadows connect ships and asteroids to the light around them. Available on compatible Macs with ray tracing enabled.
Requires a Metal 4-compatible device. MetalFX and EDR availability depends on your hardware and display; graphics settings let you choose the balance that suits you.
Play on Mac, iPad and iPhone. Mouse and keyboard, a gamepad or touch controls: choose the way you fly.
Mouse, keyboard or gamepad.
Touch controls or a gamepad.
Touch controls. The arena goes with you.
One-time purchase. No ads. A standalone arena in the Void Belt universe.
No subscription. No in-game ads.
Get it on the App StoreMac · iPad · iPhoneBeyond Arena, a larger Void Belt game is taking shape: explore planets, build a base, develop your economy and fight for your place in space.
Void Belt: Arena is available on Mac, iPad and iPhone. Choose your screen and jump into battle. Check the App Store for device and OS requirements.
Arena is a one-time purchase. There are no in-game ads or subscriptions. See your regional App Store for the price.
Arena is a standalone space-combat game. The larger Void Belt sandbox is a separate future release with its own purchase.
Yes. The space scenes and ship videos on this page are captured directly from Void Belt: Arena.